﻿/*
* Copyright (c) 2010-2012 Tesla Engine Group
* 
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* 
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* 
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/


using System;
using System.Collections.Generic;

namespace Tesla.Content.Loaders.Model.Dxs {
    public class DxsMaterial {
        private String _name;
        private int _id;
        private List<DxsLayer> _layers;

        public String Name {
            get {
                return _name;
            }
        }

        public int MaterialID {
            get {
                return _id;
            }
        }

        public List<DxsLayer> Layers {
            get {
                return _layers;
            }
        }

        public bool HasLightMap {
            get {
                foreach(DxsLayer layer in _layers) {
                    if(layer.MaterialType == MaterialType.Lightmap) {
                        return true;
                    }
                }
                return false;
            }
        }

        public bool HasTexture {
            get {
                foreach(DxsLayer layer in _layers) {
                    if(layer.MaterialType == MaterialType.Texture) {
                        return true;
                    }
                }
                return false;
            }
        }

        public DxsMaterial(String name, int id) {
            _name = name;
            _id = id;
            _layers = new List<DxsLayer>();
        }
    }
}
